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Mendoza

Argentina

Sr.Unity Developer & Tech Lead

Name
Lalo
Berro
Experience
09years
professional
Teams
7+developers
led
Studios
08companies
since 2017

Alpha
quadrant

About

01

Myself

Laurencio
Berro

I’m Laurencio, a.k.a. Lalo. I’ve been working professionally as a video game programmer for nearly 9 years, with experience leading and managing programming teams of 7+ people. I’m passionate about playing video games, but even more about creating them and sharing my knowledge with others. In my free time, I enjoy cooking and making cinematic videos.

Studies

Computer Science

Universidad Nacional de Cuyo · 2017 – 2021 · 3 of 5 years

Universidad Nacional de Cuyo
Laurencio Berro

Work

Where I
worked

02

8 studios · 2017 – 2026

  1. MTS Tech Lead Oct 2024 – Oct 2026

    Led the development of KEKSPACE, a metaverse built around the Pepecoin meme and crypto lore.

    • Built it as a web game in Unity with URP
    • Structured the whole process, from planning to architecture
    • Built the frontend
    • Led the development team
    • Managed the client relationship
    Project · Kekspace
  2. Trick Studios Sr Unity Engineer Apr 2024 – Oct 2024

    Worked on Avakin Life, fixing bugs and building new features.

    • Worked in a codebase with more than 15 years of development
    • Wrote features and fixes in Lua as well as Unity
    • Spent much of the work debugging, tracking issues down across the project
  3. Betadev Advanced Unity Instructor Feb 2024 – Apr 2024

    Taught Betadev’s Advanced Unity programming course.

    • Taught MVP architecture, TDD and reactive programming
    • Taught custom Unity editors and code standards
  4. Little Orbit Sr Unity Tools Engineer Dec 2022 – Feb 2024

    Mainly worked on the Unity editor tools for DC Dual Force, a DC Comics card game.

    • Maintained and extended the custom Unity tool used to build the game’s playable comics
    • Built new features for the Deck Builder and Card Collection
    • Added features to the player inventory
    • Fixed bugs across many game systems and the backend
    • Worked with Perforce for version control
    Project · DC Dual Force
  5. TGL CTO & Lead Programmer Jul 2020 – Jan 2023

    Held two roles: CTO of the studio, and Lead Programmer on Alphaverse.

    • As CTO, took the technical decisions and managed a team of 40+
    • On Alphaverse, led a team of 7: hiring interviews, planning, sprints and milestones
    • Defined the architecture and taught it to the team
    • Turned client needs into features, ran code reviews and wrote release notes
    • Coded the main features
    Project · Alphaverse
  6. Gaucho Devs Unity Programmer Jun 2018 – Aug 2021

    Main programmer, focused on augmented reality.

    • Built AR experiences with Unity, Flutter and Spark AR
    • Worked on educational projects such as Ecohuella and Línea del Tiempo
    • Made many AR experiences for wine labels
  7. Kraken Sea Unity Programmer & Project Manager Nov 2017 – May 2020

    Founded and ran my own game studio.

    • Learned to create and manage a company
    • Worked as Project Manager or Unity Programmer, depending on the project
  8. Scubalight Studios Unity Programmer Nov 2017 – Nov 2018

    My first professional job.

    • Learned the whole development process, from concept to release
    • Worked on several games, one of them released in Japan

Skills

That I
have

03

Main tech

  • Claude
  • Unity
  • Unreal
  • Godot
  • C#
  • C++

Unity

  • Custom editor
  • Custom package (UPM)
  • Addressables
  • MCP for Unity
  • New Input System
  • Optimization tools
  • UniRx
  • Zenject
  • UniTask
  • SmartFoxServer
  • Photon

Good practices & principles

  • Clean code
  • SOLID
  • MVP and MVVM
  • Clean architecture
  • TDD
  • Dependency injection
  • Dependency inversion
  • Reactive programming
  • CI/CD

Technologies & tools

  • Claude Code
  • Unreal
  • Godot
  • C++
  • Raylib
  • MySQL
  • Web3
  • Notion
  • Jira
  • Monday

Others

  • Git, GitHub and Perforce
  • English — upper-intermediate
  • Spanish — native
  • Agile methodologies
  • Project planning
  • 2D and 3D pipelines
  • Math

Pro
jects

That I
worked on

04

Kekspace

MTS · 2026

Kekspace

KEKSPACE is a metaverse project rooted in the rich meme and crypto lore surrounding Pepecoin ($PEPECOIN). I structured the entire development process, from planning to architecture, built the frontend, led the team, and managed the client relationship.

  • Web game built in Unity with URP
  • Multiplayer, with a peak of 200 concurrent users
  • Defined our own architecture, based on clean architecture and reactive programming
  • Set the development plan for each delivery
  • Loaded content with Unity Addressables
  • Built on blockchain and Web3

Little Orbit · 2024

DC Dual Force

Worked on this DC Comics-based CCG for a year, maintaining and expanding the custom Unity tool used to create playable comics. Developed features for the Deck Builder and Card Collection, and fixed bugs across multiple systems.

  • Built in Unity
  • A project with 10 years of development behind it
  • Worked mostly on the internal tools
Visit

TGL · 2022

Alphaverse

Led a metaverse project end to end for over a year, managing a team of 7 and defining its architecture. Handled hiring, planning, sprints, client requirements, code reviews, releases, and development of core features.

  • Led a team of 7 for over a year
  • Ran the hiring interviews, planning, sprints and milestones
  • Defined the architecture and taught it to the team
  • Did code reviews and wrote the release notes
Visit

Reel

What I
did

06

Contact

Let’s
talk

07